Hey, so I'm not particularly js-native so its likely I've done something obviously wrong...
I am looking at using realtime but in .net - but in order to do so I need to understand how things work.
I've build myself a very small project to test it out in javascript, but I don't seem to be able to get it working fully.
I've npm installed appwrite and vite, and am running a simple thing with vite.
my index.html:
<!DOCTYPE html>
<html>
<head>
<title>JavaScript Sandbox</title>
<meta charset="UTF-8" />
</head>
<body>
<div id="app"></div>
<script src="./index.mjs" type="module"></script>
</body>
</html>
and my index.mjs:
import { Client } from "appwrite";
const client = new Client()
.setEndpoint("https://cloud.appwrite.io/v1")
.setProject("675ef042003413f106ba");
// Subscribe to files channel
client.subscribe(["databases.676a27c20025b8a2689b6.collections.6786ac01000d0404b9f7.documents", "documents"], (response) => {
console.log(response.payload);
});
I load the page vite spins up for my on localhost, and inspect the network in chrome dev tools.
I can see the websocket is connected to, and it sends my subscriptions. When I update a document within the database, within the specified collection, however, I see no updates.
The collection does not have any permissions or document security setup.
I've also attempted to see the login flow, and have run the same js but using setSession as well, and I never see it respond to the connected message like I would expect it to.
I do see regular ping/pong messages being sent and receieved, however.
I also see 0 realtime connections and no data to show on the overview for the project. (I have triple checked that its the correct project)
Have added screenshot of ws conenction, and 0 realtime connection in dashboard.
Recommended threads
- π Realtime Flutter SDK Crash β Realtime...
**Summary** When using Appwrite Cloud with the Flutter SDK (latest appwrite release: 21.4.0), Realtime crashes with: ```Unhandled async error: type '_Map<String...
- Realtime Connection Error After Updating...
I get the following error message now when the realtime subscription picks up a new message. There's more to the error but it makes the discord message too long...
- Realtime Connection Count only goes up
I just wanted to ask if this behavior is normal. I restarted realtime 2 days ago and it already reached a connection count of over 11k. The count only goes up. ...