Simple question, I see that there is no client SDK for Unity, would it be ok to use the server SDK with limited scopes or would I be better off writing a wrapper for the API to use for client functions?
TL;DR
- Developer is wondering if it's okay to use the Unity server SDK clientside
- They are considering using the server SDK with limited scopes or writing a wrapper for the API
- Suggested solution: It's not recommended to use the server SDK clientside. Writing a wrapper for the API is a better approach.