WaldemarOriginal post
Rank 2: Process
Hello guys, I currently need to check disconnection, since my game is an MMO, as I didn't find a native solution, I'm using the appwrite api, and in addition, using the raw websocket api to connect > wss://cloud.appwrite.io/v1/realtime?project=xxxxxxxxxxxxxxxxxxxxx&channels%5B%5D=account&channels%5B%5D=documents
unfortunately it was the only solution to "check for a simple loss of connection"...
Wouldn't that be a waste of resources?
Summary
The user wants to know if the latest version of appwrite supports checking for Realtime disconnection. They mention using the appwrite API and raw websocket API to connect but are concerned about resource usage. There is no clear solution mentioned in the thread.