
I am working on a web based game, and I worry that I will hit the limitations on updates. The information I am sending is the position of each user in a game level. It seems to me that I could somehow leverage Realtime sockets to allow all the players to send their positions - sockets are 2 way I assume, but it seems like the Realtime updates are only server push?

No, realtime is only meant for receiving new events

You would create a document to trigger a new event

Yeah - that's how it's working for me right now - and it's working fine. Everything is turn - based right now so I think I'll be ok with rate limiting.
Recommended threads
- Is my approach for deleting registered u...
A few weeks ago, I was advised not to use the registered users' id in my web app. Instead, I store the publicly viewable information such as username and email ...
- Stuck in "deleting"
my parent element have relationship that doesnt exist and its stuck in "deleting", i cant delete it gives me error: Collection with the requested ID could not b...
- Help with 409 Error on Relationship Setu...
I ran into a 409 document_already_exists issue. with AppWrite so I tried to debug. Here's what I've set up: Collection A has 3 attributes and a two-way 1-to-m...
