I am working on a web based game, and I worry that I will hit the limitations on updates. The information I am sending is the position of each user in a game level. It seems to me that I could somehow leverage Realtime sockets to allow all the players to send their positions - sockets are 2 way I assume, but it seems like the Realtime updates are only server push?
No, realtime is only meant for receiving new events
You would create a document to trigger a new event
Yeah - that's how it's working for me right now - and it's working fine. Everything is turn - based right now so I think I'll be ok with rate limiting.
Recommended threads
- How can I disable client-side account re...
Hi everyone! I’m currently building a game backend using Appwrite, and I’d like to prevent users from creating new accounts directly through the client. My go...
- relationships bug or error idk
hey every one, am using am using appwrite on a project and ran into a problem where by created a relationship and two way to be specific and it is stuck on proc...
- Domain is owned by a different organizat...
Hi Appwrite team, I'm trying to add my custom domain **futlive9.com** to my project, but I'm getting the error: "Domain is owned by a different organization." ...