I am working on a web based game, and I worry that I will hit the limitations on updates. The information I am sending is the position of each user in a game level. It seems to me that I could somehow leverage Realtime sockets to allow all the players to send their positions - sockets are 2 way I assume, but it seems like the Realtime updates are only server push?
TL;DR
User is wondering if it is possible to send and receive data via Realtime. Another user confirms that it is possible and currently working fine for them. There is a suggestion to create a document to trigger a new event. However, another user disagrees and states that Realtime is only meant for receiving new events. The original user is concerned about hitting limitations on updates for their web-based game. They want to send the position of each user in the game level using Realtime sockets but are unsure if Realtime updates are only server push.
Solution: Realtime is primarily designed for receiving new events rather than sending data. It may not beNo, realtime is only meant for receiving new events
You would create a document to trigger a new event
Yeah - that's how it's working for me right now - and it's working fine. Everything is turn - based right now so I think I'll be ok with rate limiting.