I am working on a web based game, and I worry that I will hit the limitations on updates. The information I am sending is the position of each user in a game level. It seems to me that I could somehow leverage Realtime sockets to allow all the players to send their positions - sockets are 2 way I assume, but it seems like the Realtime updates are only server push?
No, realtime is only meant for receiving new events
You would create a document to trigger a new event
Yeah - that's how it's working for me right now - and it's working fine. Everything is turn - based right now so I think I'll be ok with rate limiting.
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