I'm developing a game using Flutter for a client, and C# for a server authoritative back end. They both connect to Appwrite perfectly fine. The client and server interact with gRPC.
My question is how would the server confirm the user is auth'd for this session, before it runs received gRPC calls? The user can log in, but how does the server know that they did. This isn't SSR, the client and server are two distinct things.
I'm still trying to wrap my head around sessions, auth, and web in general, so I might just not be understanding something.
Recommended threads
- User ID case sensitivity
I see that through REST (and SDK as well), getting a user is not case sensitive. And even though documentation does not clearly state that it is, the wording "V...
- Weird permission failure
when creating an account I use following methods: ``` Future<void> register(String email, String password, String username) async { final user = await accoun...
- Flutter Android oAuth is no more working
I currently don't get the oAuth login to work in flutter android. it works on ios and on web. but when try to use it on Android, i get to the point where the ca...