
I'm developing a game using Flutter for a client, and C# for a server authoritative back end. They both connect to Appwrite perfectly fine. The client and server interact with gRPC.
My question is how would the server confirm the user is auth'd for this session, before it runs received gRPC calls? The user can log in, but how does the server know that they did. This isn't SSR, the client and server are two distinct things.
I'm still trying to wrap my head around sessions, auth, and web in general, so I might just not be understanding something.
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